VRoom 03 The Cage

The experiment: claustrophobia, what feeling can only audio give?

You are in a small and constricted room, almost like a wooden crate. at head height there is a small “slit” window that is on all sides. after a while voices are heard… and faces appear (just the eyes) at the slits. They all talk at the same time. Some people are talking about you.

VRoom 02 The HatchArt

The Experiment: The feeling of falling?

You are in a room, there is a hatch in the floor, the window only shows a few clouds, or fog. There is a button that opens the hatch. If you jump through. you fall… through clouds, past birds, past a plane, past skyscrapers, into a huge hole (maybe volcano?) into caves, through the earth into the magma, fiery centre, up through the same, out onto Chinese scene high into the air and in through a hatch on a small floating “island” repeat.. if you want…

falling.unity - VRoom_02 Falling - PC, Mac & Linux Standalone (Personal) -1

falling.unity - VRoom_02 Falling - PC, Mac & Linux Standalone (Personal)
Just trying something with a farmhouse model I have… The classic little island in the air.-..

NOTES:
Maybe NOT use genuine gravity, use paths, and fakes speeds…(rollercoaster effects?)

VRoom 01 The Window

The experiment: working with interaction methods, non touch gui, changing things the user is not looking at, red herrings, can the user perceive a point. External point, environmental, electricity use, continued use of, despite instructions not to, final message of doom delivered by child…

We are in a locked room, we can see out, we pass the time aimlessly. We are given a rule. We break the rule. Due to boredom, we break the rule again. We finally understand why we should NOT break the rule, we break it again anyway.

SPOILER

You find yourself in a room with a red button and a door and a window and an electric guitar and a table with phone on it. If you press the button you are told not to, if you try the door you are told it is locked. The phone is dead… You can interact with the guitar. play it? Throw it? Overtime the button is pressed the view outside the window changes slightly, from lovely and idyllic through bleak and empty to empty. All the time there s a girl playing far away on a hill by a tree… you don’t notice her at first, finally, she walks towards the window and tells you off—- the end.

So I finally uploaded this to the app store (only test flight right now)but YAY! iTunes Connect

…within minutes James reported he had walked through the wall and gone to visit the girls on the hill. TYPICAL… rather than fix that bug Ill leave it as a feature, but WOE BETIDE someone finds it again! I am introducing a new element that will do away with any namby pamby moaning about bugs…


 

The girl
Adding blend-shapes to the girl.

 

 

 

VRoom

Introduction to VR rooms

I have always been interested in VR, ever since I first read about it in the 80s. I read a lot of Cyberpunk books, and rushed to the local fair-ground when they got a (very bad) VR flying game installed.
Almost 30 years later, the technology has finally reached a point where we can realise some of the dreams we had back then. And oh what dreams we had, but what of now? Architectural walk-thru´s? Desperate attempts to VR-ify the latest shoot em ups…?

ETC.. more…