VRoom 06 The City

Just thought Id make a corner of a block in a big US city. Maybe a cross-section. not too big, but deal with AI in the cars that are stopping and turning… people hanging about, maybe overhear conversations if you are close.
tempted to make this a 3 minutes before 9:11 game.. It ends as a plane goes over… but thats seems a bit morbid, and do I really wanna be political? Well maybe? lets face it.. that moment is a bit of a BEFORE and AFTER moment for the 21st century.
possible conversations:
so and so is getting married to the wrong guy
I hope I get that job
the girl at the copy shop is cute.. wonder if i could ask her out
I love the city, but its hard to find a decent apartment.
problems?
How to restrict the area..?
I only want to be able to stat in this street corner… Maybe NOT let the user do the walking, they can look around, but we  just walk them, maybe also as part of the car AI.. when its safe to cross etc. that way they only get snippets of the conversations…
wonder if I can GET conversations for free somewhere…
rather not have lip-synch… maybe just bone move…

VRoom 05 The dark room

Experimenting with audio.

Screen shot... Lovely huh?
Screen shot… Lovely huh?

VR glasses on, but totally black. A voice is heard in the distance. “Hello! Over here.. turn this way… come to me…”
When we are facing the voice it changes ” Yes thats right now come over here…) and the voice becomes nearer, as we additionally hear footesps from below ourselves.

If we veer off, or turn our heas, the footsteps cease and the voice gos “no, come back, not that way!
Eventually we get close to the voice and the footsteps stop. The voice say, Oh.. you know what, there was a light switch back where you came from all the time…

You turn around, and theres a small light illuminating a switch. A small amount of the room is seen…

We walk over to the switch, just before arrival it fizzes and fails, the voice shouts.. Oh shit.. well ok.. to your left then… and a light comes on, again illuminating a light switch, if we try to look away (at the speaking voice for example, the light fails, and it happens again.)

VRoom 01 The Window

The experiment: working with interaction methods, non touch gui, changing things the user is not looking at, red herrings, can the user perceive a point. External point, environmental, electricity use, continued use of, despite instructions not to, final message of doom delivered by child…

We are in a locked room, we can see out, we pass the time aimlessly. We are given a rule. We break the rule. Due to boredom, we break the rule again. We finally understand why we should NOT break the rule, we break it again anyway.

SPOILER

You find yourself in a room with a red button and a door and a window and an electric guitar and a table with phone on it. If you press the button you are told not to, if you try the door you are told it is locked. The phone is dead… You can interact with the guitar. play it? Throw it? Overtime the button is pressed the view outside the window changes slightly, from lovely and idyllic through bleak and empty to empty. All the time there s a girl playing far away on a hill by a tree… you don’t notice her at first, finally, she walks towards the window and tells you off—- the end.

So I finally uploaded this to the app store (only test flight right now)but YAY! iTunes Connect

…within minutes James reported he had walked through the wall and gone to visit the girls on the hill. TYPICAL… rather than fix that bug Ill leave it as a feature, but WOE BETIDE someone finds it again! I am introducing a new element that will do away with any namby pamby moaning about bugs…


 

The girl
Adding blend-shapes to the girl.

 

 

 

VRoom

Introduction to VR rooms

I have always been interested in VR, ever since I first read about it in the 80´s. I read a lot of Cyberpunk books, and rushed to the local fair-ground when they got a (very bad) VR flying game installed.
Almost 30 years later, the technology has finally reached a point where we can realise some of the dreams we had back then. And oh what dreams we had, but what of now? Architectural walk-thru´s? Desperate attempts to VR-ify the latest shoot em ups…?

ETC.. more…